According to Mitchell Wade, co-author of The Kids Are All Right: How Generation of Players Are Changing at Work: "When you see studies show surgeons or pilots improve their real-world skills using simulations based computer, also known as games, watching The line between the real and the non-genuine is blurred. "Wade conducted extensive research on the effects of video games and their real-world applications.
Volunteer learning environment
Video games are a great place for children to become involved voluntarily in global interaction. With fun games, kids aren't even aware that the games really help develop team spirit, collaborate, and encourage risk-taking a risk-free environment. Receive rewards quickly as virtual prizes when performing a given task, and discovering through testing and repetitive errors is okay to make mistakes.
Wade discovered that the experience is more important than the pictures shown. Gender writing in videos and even violence and sex in graphics are less powerful than lessons about collaboration, success and failure. Mitchell's study also revealed that four fifths of young adults played video games as they grew up. He says: "Part of the adult is" regulating "your peer group, and those who didn't play video games find it harder to create links because they lack common experience."
Investigative learning
John Black, professor at Columbia Teachers' University, said he has seen children's learning grow when they can manipulate Mousebreaker Cricket variables or events. An example of this is civilization, where players can change historical facts and see how it would have affected the world. These types of games stimulate students' interest in history. Changes such as lacking allow the Spanish introduced horses to native Americans can have many consequences, no matter how simple the event in history.
Games provide learning from experiences instead of lectures. The games allow players to explore opportunities and discover specific results. They roll into the data and learn as they explore more options.
Applications in the real world
Currently, Ganes continues to change and imitate reality and is used to improve real skills. The new wave of Wii games involves physical bodies in what is called "magnified reality games". Wii sells better, even with animated graphics, than the games of other companies using the most modern graphics.
The roller coaster rides on computer-simulated video arcades allowing players to experience and overcome the fear of being untied in a real slide. They can program simple loops or emotions and dangerous rolls.
The Army also has optimized games such as Flight Simulator, which helps with eye hands coordination in pilot training. The CIA and the Army provide staff games to train agents and prepare soldiers for real war game experience.
Doctors working with young patients are encouraging video playback because it helps block pain without medication. When children engage in something stimulating, it takes away the mind of pain.
How much playing time is enough?
A laparoscopic surgical study showed improvement with only three hours of weekly play, anything but it can cause problems. In Korea, as a result of sitting in the same position for long hours, some players developed deep vein thrombosis that caused blood clots in the legs. Children need physical activity.
Wade discovered that the game is evolving in waves. Children can spend hours throwing baskets to improve a skill and then lose interest when they master it. Children can also use hours to control the computer and then move on to another activity.
Interact with your kids to discover what interests them in a game, what lessons they learn, and how to control the time they spend playing. Play some games with your kids and promote the break that makes your kids physically move and interact in real-life environments.
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